Re: Maddog Manufacturing 2018 Production
Posted: Wed Mar 14, 2018 2:25 pm
Thanks for the awesome replies guys!
Bruce, thanks! I agree with most of what you said there. My feeling is "does it look like the vehicle/aircraft/ship that it is supposed to look like?" I try to do mu best on everything, but there comes a time when I just have to move on. With simpler and more fun kits to build; that becomes easier. I, however, do love to see the detail on my models. Weathering is the toughest for me so I just leave it last on the list.
Thanks for the compliments on my game concept. I don't know how I could put the US or British in the scenario as this is strictly an Eastern Front locale. Some of the German Armored Trains did achieve a speed coming close to 45mph on straight runs, and for all practical purposes, this will be one long, straight run. I don't know how to 'bend' the track and move the bend across the board without tumbling the train off it. Hills would also be difficult as they could potentially disrupt the board. Otherwise, the terrain in the form of trees, rocks, possibly cabins and other obstructions that could easily be moved would certainly make the terrain another character.
As for the players, it will be possible to have two overall 'commanders' and up to four each 'subcommanders'. The overall commanders would command the Russian Aerosans and German train. Meanwhile the subcommanders would command a section of Aerosans; or even one each Aerosan for the Russians; and the German subcommanders would command select cars in the train. Up to ten people could potentially play this game. I do still need to play test it.
Blacksheep, thanks! It s quite small; less than two inches in length.
Bruce, thanks! I agree with most of what you said there. My feeling is "does it look like the vehicle/aircraft/ship that it is supposed to look like?" I try to do mu best on everything, but there comes a time when I just have to move on. With simpler and more fun kits to build; that becomes easier. I, however, do love to see the detail on my models. Weathering is the toughest for me so I just leave it last on the list.
Thanks for the compliments on my game concept. I don't know how I could put the US or British in the scenario as this is strictly an Eastern Front locale. Some of the German Armored Trains did achieve a speed coming close to 45mph on straight runs, and for all practical purposes, this will be one long, straight run. I don't know how to 'bend' the track and move the bend across the board without tumbling the train off it. Hills would also be difficult as they could potentially disrupt the board. Otherwise, the terrain in the form of trees, rocks, possibly cabins and other obstructions that could easily be moved would certainly make the terrain another character.
As for the players, it will be possible to have two overall 'commanders' and up to four each 'subcommanders'. The overall commanders would command the Russian Aerosans and German train. Meanwhile the subcommanders would command a section of Aerosans; or even one each Aerosan for the Russians; and the German subcommanders would command select cars in the train. Up to ten people could potentially play this game. I do still need to play test it.
Blacksheep, thanks! It s quite small; less than two inches in length.
































